This is my current progress on a treasure chest model that I am designing to fit within a game environment. I have made it so that the polygon count for the object is very low, so the engine would be able to handle it with ease.
This was a very easy and simple model to make, but the online tutorial I used helped me learn techniques on how to deal with topology a lot better, as well as a few other new modelling techniques for shapes I had not used before, such as the handles on each side of the chest.
As well as the Blue Falcon model mentioned in another post, this model cannot be continued until I learn how to effectively texture a 3D model using Maya.